If all the houses end up flooded, the game is over. During this time, however, another meter will be filled as the Bandits proceed to rob the house, and if Kevin is unsuccessful in stopping them (thereby allowing meter to be filled), the house will become "flooded" (Marv leaves the water in robbed houses running as a calling card) and he will be unable to reenter the house again. When this happens, Kevin must fight them off with different weapons and guns in order to fill up an empty Pain Meter when he does so, he will have saved that particular house and cause the Bandits to retreat. Kevin can travel by sled (in top-down view) to the various houses and do battle with the Bandits as they proceed to rob whatever house they are in (in a 2D platformer/side-scroller format). During the game, the Wet Bandits drive around the neighborhood in their nondescript van until they decide to enter one of the houses. While the games still revolve around Kevin's battle with the Wet Bandits, he instead must protect several houses in his neighborhood while waiting 20 minutes for the police to arrive (40 on higher difficulties). The Genesis and Game Gear versions feature a slightly different plot. Some copies of the NES version have two different " game over" screens one having Kevin McCallister performing his trademark screaming face with a speech balloon on his left side that reads "Oh no!", the other one only having a large cloud with "Oh no!" in the middle of it. Kevin can also hide behind certain parts of the house, but only for two consecutive turns any other concurrent passings will result in a game over. During this time, Kevin can set various traps using items scattered around the house, each with a different corresponding strength and allowing the person tripping them to be knocked unconscious longer. In the version for the NES, the player must avoid being caught by Harry and Marv for 20 minutes. The position on the list is determined by whether the game was a win or a loss, by the time taken to defeat the Bandits, and by the total damage the player inflicted. Following a game, the player may enter their names into a high score list. If the player has too few remaining traps to sufficiently hurt each Bandit, the game will continue, but victory will be impossible. The player can trigger their own traps, resulting in no harmful effects, but the trap will instantly disappear. The ultimate objective is to incapacitate both burglars. Hurting a Bandit ten times will permanently incapacitate him. If the player touches either of Bandits, Kevin is caught and the game immediately ends in defeat. Marv and Harry arrive separately at the two entrances to the house. Each trap can only be triggered once and they all inflict a single point of damage. No further setting of traps is possible after this period. In the Home Alone game for the PC, the player is given from 8:00 to 9:00 (approximately 5 minutes of real time) to set up traps in order to hurt the Wet Bandits once they arrive. Once all items have been sent down the chute to the basement, Kevin must make it past rats, bats, spiders, and ghosts he encounters in the basement, then fight a boss so he can make it to the safe room to lock away all of his family's riches. In the Super NES version, the goal is to evade the Wet Bandits while bringing all the McCallister's fortunes from the house down to the safe room in the basement. He must prevent Harry and Marv, the "Wet Bandits", from burgling his home, using various household objects as traps and/or weapons. There are multiple versions of the game and each features a different style of gameplay, but all share the same plot and roughly the same objective from the film: Kevin McCallister is left home alone when his family goes on Christmas vacation to Paris. Nintendo Entertainment System, Super Nintendo Entertainment System, Sega Genesis, Master System, Game Gear, Game Boy, Amiga, MS-DOS George Stults, John McKinnie, Jim McManus (Amiga, DOS) Altron (PAL & Japanese versions of Nintendo-platforms)Īlex DeMeo, Garry Kitchen, David Lubar (SNES)
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